de Porr Playground in use1

Glazed ceramics, wood, grout, wheels. 150 x 70 x 110 cm

 

In my recent work, I try to explore possibilities of a different approach to art, merging it with the act of playing. I view play as an essential human behaviour that fosters curiosity and learning, even in adulthood. By integrating these elements, I aim to create an accessible form of engagement that breaks down the barriers of conservative exhibition spaces. In a world focused on consumption and the demand for constant utility, there are few spaces left, where the imagination can roam without a specific benefit or goal in mind. My work addresses this by providing a platform for free exploration.

 

de Porr Playground in use2

 

The sculpture presented is a mobile fingerboard park: a ceramic-coated wooden structure on wheels, designed for interaction. The playable surface consists of four modular parts that can be removed, rotated, and rearranged, resulting in 384 possible combinations. During previous exhibitions, I could already observe how this interactive element brought people of various backgrounds together. In these moments, the act of playing became a shared experience, allowing individuals to connect through a simple, tactile activity. In the context of "The World in Polycrises," I believe that art as play serves as a vital tool for community building. When we engage with our hands (and in this case) a fingerboard in this miniature world, we practice a form of direct, uncomplicated connection with ourselves and others.

 

 

de Marc Porr

 

Marc-Daniel Porr was born in Landshut in 2003. For four years now he has been living in Munich and studying art pedagogy at the academy of fine arts. His work moves between object and action, between material research and aesthetic experience. Coming from working with sound, to experimenting with organic material such as mycelium or wool, he has now found a focus in sculpture and its communal properties. With part of his studies in the fields of pedagogy, Marc-Daniel Porr always aims to take perception and accessibility into consideration.